[Upd!] Crucifix Test
A Roblox experience owned by FM Server.
Social & hangoutENhangouthorrorcustom_items
[Upd!] Crucifix Test is a social-hangout experience created on 2023-11-10. The game has recorded 1,971,029 lifetime visits and holds 1,889 favorites. Currently, zero users are playing. The title maintains a 72% like percentage. It is identified as version 2.0 beta.
Description (written by the developer; not a statement by this register)
THIS IS A CRUCIFIX TEST GAME, VERSION IS 2.0 (BETA)! A hang out game about testing random crucifixes that come out developers imagination (you can submit your own ideas in our social links) Exploiting is strictly forbidden. (no really it's kinda sucks when you're using speed hacks or teleport hacks...) THE GAME REWRITE IS ONLY RELEASED AND MAY HAVE BUGS Credits: @fhgdfhgsfh12 (Owner & Scripter) @jamor928 (Scripter...) Play original doors: https://www.roblox.com/games/6516141723
Last updated by the developer 27 Mar 2026, 09:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.