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NumberBlock Merge [UPD]

NumberBlock Merge [UPD]

A Roblox experience owned by Urbana Games.

SimulatorENNumberblocks IPMerge mechanicIdle/Clicker progression

NumberBlock Merge [UPD] is a simulator experience created on 2023-11-10. It has accumulated 4,048,452 lifetime visits and currently has 1 player online. The game holds 2,681 favorites and maintains a 68% like percentage. Players merge NumberBlocks up to number 60 to earn cash, purchase upgrades, and rebirth for gems.

Description (written by the developer; not a statement by this register)

Welcome to NumberBlock Merge! Merge together your favorite NumberBlocks (now up to Numberblock 60)! 💰 Keep merging blocks together to get more cash! ✨ Buy upgrades to speed up your merging! 🚀 Rebirth to get gems which you can use to buy OP upgrades! ⚠️ Beat either the EASY or HARD obby for bonuses! ⏰ Get free rewards just by playing! 🔔 Follow for game updates! 🔔 ✅Join URBANA GAMES group and like the game for rewards and codes!!✅ Scripter: youwillpay4that Builder: HeyMcFlyyy

Last updated by the developer 30 Dec 2025, 01:53 UTC.

1
playing (measured 11 Aug 2026, 11:00 UTC)
4,048,452
lifetime visits
68%
liked (839 👍 / 388 👎)
2,756
favourites (0.7 per 1k visits)
10 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Spawn Tier!
199 R$
2x Gems!
199 R$
2x Cash!
199 R$
2x Spawn Speed!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,589,311 · 77.1% win
Meet a Developer! · other395 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:3168no change
13 Oct 2026, 03:2368no change
3 Oct 2026, 03:2268no change
3 Sept 2026, 03:2068no change
24 Aug 2026, 03:1868no change
14 Aug 2026, 03:1768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.