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[💎 UPD] ninja game

[💎 UPD] ninja game

A Roblox experience owned by zachs things.

Fighting & PvPENparkourarena combatninjas

Description (written by the developer; not a statement by this register)

🚨 !! GROUP MEMBERS GET 20% MORE COINS !! 🚨 inspired by: be a parkour ninja by aurarus slice and stab your way to the top in a fast-paced arena full of ninjas, katanas, smoke and ninja stars. (this game is in early access, and is still in an alpha/beta stage. any feedback, ideas or bug reports are appreciated which can be sent in the community server :]) controls: w,a,s,d - movement space - jump/double jump/climb left click - swing e - use dash c - use ability v - throw a ninja star f - inspect weapon m - open menu tags: ninja katana fast battle arena sword fight

Last updated by the developer 5 Jun 2025, 13:34 UTC.

0
playing (measured 13 Aug 2026, 05:46 UTC)
8,416
lifetime visits
78%
liked (70 👍 / 20 👎)
96
favourites (11.4 per 1k visits)
11 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

golden katana
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to ninja game · welcome5,891 · 0.00% win
chop chop · other1,163 · 0.00% win
crowned ninja · progression449 · 0.00% win
swing swing · other356 · 0.00% win
ronin · progression21 · 0.00% win
serial slasher · progression8 · 0.00% win
samurai · other2 · 0.00% win
shogun · progression0 · 0.00% win
skilled ninja · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.