Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Glitch Tower

Glitch Tower

A Roblox experience owned by JUMP JUMP OOF.

ObbyENObbyGlitchWallHop

Description (written by the developer; not a statement by this register)

JJO. JUMP JUMP OOF. JJO Glitch Per Difficulty Chart Obby. Obby. Glitch. Easy. Hard. Roblox. WallHop. wallhop.

Last updated by the developer 9 Aug 2026, 15:53 UTC.

0
playing (measured 11 Aug 2026, 19:20 UTC)
184,010
lifetime visits
22%
liked (120 👍 / 419 👎)
457
favourites (2.5 per 1k visits)
11 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap
100 R$
Gravity Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🔴Welcome🔴 · welcome130,125 · 100.0% win
5 · other59,539 · 80.0% win
10 · other38,130 · 80.0% win
15 · other32,583 · 80.0% win
20 · other22,950 · 80.0% win
25 · other13,676 · 0.00% win
30 · other9,335 · 0.00% win
35 · other7,138 · 0.00% win
40 · other4,815 · 0.00% win
ROOM · other3,031 · 0.00% win
45 · other2,694 · 0.00% win
50 · other2,301 · 0.00% win
55 · other1,754 · 0.00% win
60 · other908 · 0.00% win
70 · other640 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2215 August 2026 — 22 % liked4 September 2026 — 22 % liked14 September 2026 — 22 % liked14 October 2026 — 22 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21–23 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 09:4822no change
14 Sept 2026, 07:1922no change
4 Sept 2026, 07:1822no change
15 Aug 2026, 05:3022first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.