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Military Forces Roleplay

Military Forces Roleplay

A Roblox experience owned by United States Μilitary Forces.

RoleplayENMilitary SimulationChain of CommandTeam-Based Combat

Description (written by the developer; not a statement by this register)

United States Military Forces Created by getbackbro13, correctplease, and gamer013160 in September 2023, USMF brings a powerful military roleplay experience to Roblox. Built for strategy, teamwork, and action, USMF lets you step into the boots of a soldier and rise through a realistic chain of command. Whether you're on the front lines or leading an entire division, every mission counts. Train with elite units, raid enemy bases, defend your own, and earn your place among the best. Promotions are earned, leadership is respected, and your decisions shape the community. USMF isn’t just a game, it's a lifestyle. Are you ready? Tags: Roleplay, Military, Academy, Combat, RP, American, United States, English

Last updated by the developer 7 Aug 2026, 22:54 UTC.

0
playing (measured 11 Aug 2026, 00:20 UTC)
108,423
lifetime visits
80%
liked (353 👍 / 90 👎)
197
favourites (1.8 per 1k visits)
11 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[ADMIN] Cabinet
2,350 R$
[ADMIN] Captain
1,299 R$
Secret Service
800 R$
Special Operation Command
650 R$
[OP] Minigun
500 R$
💰Donator
500 R$
X2 EXP Gain
399 R$
🔥 Honey Badger
350 R$
Military Police Corps
259 R$
Base Authorisation Pass
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 5 Unlocked · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:3380no change
15 Aug 2026, 10:2080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.