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🔥Anime Sword Simulator

🔥Anime Sword Simulator

A Roblox experience owned by Open RBX.

SimulatorENanimesimulatorcollecting

🔥Anime Sword Simulator is a simulator experience created on 2023-11-11. It has accumulated 14,123,158 lifetime visits and 913,635 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description highlights collecting weapons, defeating enemies, and exploring worlds.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Anime Sword World! ⚔️ Collect all weapons and heroes to defeat powerful enemies and become strong in this epic Anime Sword World. How to Play: 🔥 - Swinging to gain Power! ⚔️ - Defeat enemies and get better Swords! 🧙‍♂️ - Open Eggs with Coins to unlock Strong Heroes! 🌟 - Ascend to become Stronger and unlock Abilities! 🗺️ - Explore new worlds, each with unique challenges and enemies! Tags: Sword Fighters, Battle, Weapon, Swords, Monsters, Raid, Friends, Fun, Speed, Fighter, Fast, Collect, Pets, Rebirth, Stars, Fruit, Blade, Raiding, Anime, Action, Fight, Warrior, Simulator

Last updated by the developer 4 Mar 2026, 06:27 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
14,123,158
lifetime visits
90%
liked (7,165 👍 / 767 👎)
913,603
favourites (64.7 per 1k visits)
11 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Extra Skill Equip!
399 R$
Multi Open!
399 R$
+3 Extra Pet Equip!
399 R$
Dual Wield!
399 R$
Super Magnet!
299 R$
Swing Faster!
199 R$
Weapon Storage!
199 R$
Fast Teleport!
199 R$
Pet Storage!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,061,710 · 0.00% win
First Common Sword! · collection6,121,524 · 0.00% win
First Rare Sword! · collection3,626,488 · 0.00% win
First Common Pet! · collection3,034,147 · 0.00% win
First Rare Pet! · collection2,687,342 · 0.00% win
First Epic Sword! · collection2,601,653 · 0.00% win
First Epic Pet! · collection2,269,960 · 0.00% win
First Legendary Sword! · collection1,900,982 · 0.00% win
First Mythical Sword! · collection1,391,237 · 0.00% win
Play for 10 minutes · other1,241,355 · 80.0% win
First Legendary Pet! · collection1,236,795 · 0.00% win
Gundam City! · other857,636 · 80.0% win
Play for 1 hour · other327,201 · 80.0% win
First Mythical Pet! · collection296,831 · 0.00% win
Pirate Island! · progression190,845 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2290no change
13 Aug 2026, 18:0890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.