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ULTIMATE OBBY

ULTIMATE OBBY

A Roblox experience owned by Cly's Studios.

ObbyENparkourdifficulty progressionfree skips

ULTIMATE OBBY is an obby genre experience created on 2023-11-11. The game has accumulated 1,930,716 lifetime visits and 5,939 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👋 Welcome to The Ultimate Obby ! This is an Obby that slowly gets harder, until it becomes an ultimate challenge! 💸 Free skips every 40 minutes! 🔥 Races every 10 minutes for free skips! ⚡ R to Reset! ⭐️ Use the settings menu to Hide players, change theme, mute music, and more! 👍 Make sure to like the game and join the group! 💎 Premium users have an exclusive name tag and can store infinite free skips! 🙏 Thank you QANRX for making god stages! TAGS: the jtoh dco difficulty chart obby is hard impossible to escape. can you beat obby tower of hell? wallhop wraparound rage nearly easy, wall hop parkour epic. from cly and clys DCO

Last updated by the developer 19 May 2024, 21:40 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
1,930,716
lifetime visits
90%
liked (10,257 👍 / 1,127 👎)
5,936
favourites (3.1 per 1k visits)
11 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Admin!
400 R$
Magic Carpet!
399 R$
OP Laser Gun!
299 R$
Easy Mode!
249 R$
Fusion Coil!
199 R$
VIP!
198 R$
Gravity Coil!
149 R$
Speed Coil!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The ULTIMATE Obby! · welcome964,758 · 0.00% win
Finished Effortless! · progression647,712 · 0.00% win
Finished Easy! · progression485,214 · 0.00% win
Finished Medium! · progression287,771 · 0.00% win
Finished Difficult! · progression164,209 · 0.00% win
Finished Hard! · progression95,168 · 0.00% win
Finished Challenging! · progression43,068 · 0.00% win
Finished Master! · progression30,928 · 0.00% win
Finished Insane! · progression17,907 · 0.00% win
Finished Error! · progression9,853 · 0.00% win
Finished GOD! (Beat Game) · progression4,916 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3290no change
14 Aug 2026, 09:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.