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Go Kart Race Simulator

Go Kart Race Simulator

A Roblox experience owned by Race Track Games.

RacingENkart racingpet collectionspeed upgrades

Go Kart Race Simulator is a racing experience created on 2023-11-12. It has accumulated 84,446,870 lifetime visits and 7,683,443 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights features such as moon world updates, pet collection for speed boosts, and premium player bonuses.

Description (written by the developer; not a statement by this register)

🏁 Welcome To Go Kart Race Simulator! UPDATE 🌑 MOON WORLD 7 🏎️ Train For Go Kart Speed 🏆 Race Your Kart For Wins 🐱 Collect Pets For More Speed 👍 NEW MAPS AT 50K LIKES! PREMIUM PLAYERS GET +10% SPEED

Last updated by the developer 30 Jul 2026, 12:04 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
84,446,870
lifetime visits
92%
liked (140,920 👍 / 12,416 👎)
7,682,712
favourites (91.0 per 1k visits)
12 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Aura
1,499 R$
Unlock All Karts
599 R$
Rainbow Go Kart
499 R$
+4 Pet Equips
499 R$
x3 Luck
449 R$
Galaxy Go Kart
299 R$
+2 Pet Equips
229 R$
Auto Click
199 R$
x2 Rebirths
199 R$
Jungle Kart
199 R$
Valentines Kart
199 R$
x2 Gems
179 R$
2 50 Storage
149 R$
Fire Go Kart
99 R$
+150 Storage
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Zone 1 · progression7,486,699 · 0.00% win
Completed Zone 2 · progression2,181,933 · 5.8% win
Completed Zone 31,076,107 · 0.00% win
Completed Zone 4 · progression541,443 · 0.00% win
Completed Zone 5378,331 · 0.00% win
Completed Quest · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3292no change
23 Aug 2026, 13:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.