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[BETA] PreCure! All Stars

[BETA] PreCure! All Stars

A Roblox experience owned by CureBlox Studios.

RoleplayENanimeroleplaybattle

[BETA] PreCure! All Stars is a roleplay experience created on 2023-11-12. It has accumulated 38,671,910 lifetime visits and 48,232 favorites. Currently, 603 users are playing. The game holds an 87% like percentage. It is based on the PreCure universe and is in its beta phase.

Description (written by the developer; not a statement by this register)

✨ Welcome to PreCure! All Stars! Play as your favourite Cure and battle or role-play with your friends! 💖 NOTE: - This game is on its BETA phase. - You can say ;chibi to become kawaii :3 - Testing is open. Have fun! 🌸 UPDATES: - Slightly redesigned the character-selection screen PreCure/Pretty Cure/プリキュア/Glitter Force Universe based game.

Last updated by the developer 19 Aug 2026, 12:04 UTC.

362
playing (measured 25 Aug 2026, 03:50 UTC)
39,216,780
lifetime visits
87%
liked (6,225 👍 / 904 👎)
49,608
favourites (1.3 per 1k visits)
12 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22856839836210 August 202625 August 2026
81 measurements spanning 14 days, net +134. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 177–619 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 81
Measured (UTC)PlayersChange
25 Aug 2026, 03:50362-36
25 Aug 2026, 02:50398+23
25 Aug 2026, 01:50375-51
25 Aug 2026, 00:50426-65
24 Aug 2026, 23:50491+47
24 Aug 2026, 22:50444+19
24 Aug 2026, 21:50425+71
24 Aug 2026, 20:50354-54
24 Aug 2026, 19:50408+9
24 Aug 2026, 18:50399+13
24 Aug 2026, 17:50386-10
24 Aug 2026, 16:50396-15
24 Aug 2026, 15:50411-93
24 Aug 2026, 14:50504-17
24 Aug 2026, 13:50521-47
24 Aug 2026, 12:50568+11
24 Aug 2026, 11:50557+129
24 Aug 2026, 10:50428-4
24 Aug 2026, 09:50432+48
24 Aug 2026, 08:50384first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tester
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge! · welcome10,869,731 · 100.0% win
Met the Owner · social31,384 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 202625 August 2026
80 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 80
Measured (UTC)% likedChange
25 Aug 2026, 03:5087no change
25 Aug 2026, 02:5087no change
25 Aug 2026, 01:5087no change
25 Aug 2026, 00:5087no change
24 Aug 2026, 23:5087no change
24 Aug 2026, 22:5087no change
24 Aug 2026, 21:5087no change
24 Aug 2026, 20:5087no change
24 Aug 2026, 19:5087no change
24 Aug 2026, 18:5087no change
24 Aug 2026, 17:5087no change
24 Aug 2026, 16:5087no change
24 Aug 2026, 15:5087no change
24 Aug 2026, 14:5087no change
24 Aug 2026, 13:5087no change
24 Aug 2026, 12:5087no change
24 Aug 2026, 11:5087no change
24 Aug 2026, 10:5087no change
24 Aug 2026, 09:5087no change
24 Aug 2026, 08:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.