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[BETA] PreCure! All Stars

[BETA] PreCure! All Stars

A Roblox experience owned by CureBlox Studios.

RoleplayENanimeroleplaybattle

[BETA] PreCure! All Stars is a roleplay experience created on 2023-11-12. It has accumulated 38,671,910 lifetime visits and 48,232 favorites. Currently, 603 users are playing. The game holds an 87% like percentage. It is based on the PreCure universe and is in its beta phase.

Description (written by the developer; not a statement by this register)

✨ Welcome to PreCure! All Stars! Play as your favourite Cure and battle or role-play with your friends! 💖 NOTE: - This game is on its BETA phase. - You can say ;chibi to become kawaii :3 - Testing is open. Have fun! 🌸 UPDATES: - Slightly redesigned the character-selection screen PreCure/Pretty Cure/プリキュア/Glitter Force Universe based game.

Last updated by the developer 19 Aug 2026, 12:04 UTC.

287
playing (measured 1 Nov 2026, 04:50 UTC)
42,772,855
lifetime visits
87%
liked (6,799 👍 / 999 👎)
57,506
favourites (1.3 per 1k visits)
12 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

16060238128711 October 20261 November 2026
500 measurements spanning 21 days, net -78. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–668 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 04:50287-37
1 Nov 2026, 03:50324-11
1 Nov 2026, 02:50335-9
1 Nov 2026, 01:50344+56
1 Nov 2026, 00:50288-9
31 Oct 2026, 23:50297+65
31 Oct 2026, 22:50232+1
31 Oct 2026, 21:50231-36
31 Oct 2026, 20:50267-36
31 Oct 2026, 19:50303+7
31 Oct 2026, 18:50296-47
31 Oct 2026, 17:50343-15
31 Oct 2026, 16:50358-57
31 Oct 2026, 15:50415-23
31 Oct 2026, 14:50438-12
31 Oct 2026, 13:50450+21
31 Oct 2026, 12:50429+43
31 Oct 2026, 11:50386+80
31 Oct 2026, 10:50306-1
31 Oct 2026, 09:50307first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tester
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge! · welcome11,684,112 · 92.2% win
Met the Owner · social31,837 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8721 August 20261 November 2026
1708 measurements spanning 71 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1708
Measured (UTC)% likedChange
1 Nov 2026, 04:5087no change
1 Nov 2026, 03:5087no change
1 Nov 2026, 02:5087no change
1 Nov 2026, 01:5087no change
1 Nov 2026, 00:5087no change
31 Oct 2026, 23:5087no change
31 Oct 2026, 22:5087no change
31 Oct 2026, 21:5087no change
31 Oct 2026, 20:5087no change
31 Oct 2026, 19:5087no change
31 Oct 2026, 18:5087no change
31 Oct 2026, 17:5087no change
31 Oct 2026, 16:5087no change
31 Oct 2026, 15:5087no change
31 Oct 2026, 14:5087no change
31 Oct 2026, 13:5087no change
31 Oct 2026, 12:5087no change
31 Oct 2026, 11:5087no change
31 Oct 2026, 10:5087no change
31 Oct 2026, 09:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.