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[🎮 New Game] Big City Life 2

[🎮 New Game] Big City Life 2

A Roblox experience owned by Infinity Prime Games.

RoleplayENopen worldcrimecity life

Description (written by the developer; not a statement by this register)

☹️ I apologize for not being able to create a good game for you. I destroyed the game with my own hands. ❌ This experience has been permanently discontinued and will not receive any further updates. Welcome to Big City Life 2. If you want, you can travel around the city, earn money by robbing, escape from the energy core or have fun with your friends. Warning: Any form of exploiting or cheating will result in a permanent ban! Note: If you purchase a game pass please rejoin the game or if you find a bug in the game please report it on the wall in the official Big City Life group. Note: The inspiration for the energy core comes from the game Car Crushers 2.

Last updated by the developer 22 Jul 2026, 11:47 UTC.

0
playing (measured 15 Aug 2026, 05:45 UTC)
9,212
lifetime visits
80%
liked (28 👍 / 7 👎)
26
favourites (2.8 per 1k visits)
13 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Energy Core Access
150 R$
VIP
70 R$
Key Disc
50 R$
Special Vehicles
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bank Robbery · progression15 · 0.00% win
You Won The Boss Fight · progression8 · 0.00% win
Retro Master · other4 · 0.00% win
You defeated the Zombie Lord · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.