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Blade Ball Test Server

Blade Ball Test Server

A Roblox experience owned by Wiggity..

MinigamesENpvpminigamesports

Blade Ball Test Server is a minigame created on 2023-11-14. It has 39,147,564 lifetime visits and 81,839 favorites. Currently, 362 users are playing. The experience holds a 91% like percentage. It is categorized under minigames.

Description (written by the developer; not a statement by this register)

PLAY THE REAL BLADE BALL: https://www.roblox.com/games/13772394625/Blade-Ball ⚡ In this game of focus, timing, and strategy, your skill is tested as a deflectable homing ball hunts players with increasing speed. But there's more than what meets the eye. 🔥 Gain new abilities and upgrade them to complement your playstyle. Rise through the ranks by mastering your skill, and stand out with a variety of iconic weapon skins and finisher effects. 🏆 Shoot for the leaderboard or play casually! The choice is yours. 🎮 💻 📱 Play Blade Ball on any device! CONTROLS: BLOCK - F/R1/Tap Screen/Tap UI Button/Left Click + Shiftlock ABILITY - Q/ButtonX/Tap UI Button/Right Click SHIFTLOCK - Shift/Button-Y/Tap UI Button EMOTE - R/L1 ⚠️ Game is still in beta! You may rarely encounter bugs. tags: minigame, battle game, pvp, multiplayer, abilities, dodgeball, sports, mobile, console, xbox, pc

Last updated by the developer 9 Aug 2026, 02:00 UTC.

362
playing (measured 10 Aug 2026, 13:52 UTC)
39,147,564
lifetime visits
91%
liked (47,609 👍 / 4,669 👎)
81,839
favourites (2.1 per 1k visits)
14 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:52298first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

[TEST] Blade League Player4

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.