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ULC : here we go again (ROLLBACK)

ULC : here we go again (ROLLBACK)

A Roblox experience owned by Pixelated Citrus Studios.

Fighting & PvPENfangamerollbackreskin

Description (written by the developer; not a statement by this register)

Yet another ULC Fangame. When will they stop? WHO KNOWS! --ps the game is basically just a ULC reskin as of now "This game is certainly one of the games ever." -- some guy -Rollback- Went back to A1.8 due too game breaking bugs Attacks might be broken now though. Don't expect to get updates consistently.

Last updated by the developer 7 Jul 2026, 06:48 UTC.

0
playing (measured 17 Aug 2026, 18:07 UTC)
4,928
lifetime visits
66%
liked (25 👍 / 13 👎)
55
favourites (11.2 per 1k visits)
16 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Defeated Sans! · progression104 · 0.00% win
You Defeated Underfell Sans! · progression79 · 0.00% win
Determination. · progression54 · 0.00% win
Wait... What? You Defeated Hyperdust??? · secret7 · 0.00% win
- Placeholder - · other3 · 0.00% win
Reset. · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.