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Forgotten Souls [🎉RELEASE]

Forgotten Souls [🎉RELEASE]

A Roblox experience owned by EVIL2.

HorrorENhorrorpuzzleescape

Description (written by the developer; not a statement by this register)

PLEASE REPORT ANY BUGS ON THE GROUP WALL! You wake up in a deserted house, not knowing where you are or how you got there. Before you can figure things out, someone knocks you out and takes you to an empty village. Who kidnapped you and why? Explore, solve puzzles, and hopefully, you'll uncover the truth and find a way out. Hold shift to sprint F to use lantern R to open the cursed mirror C to crouch

Last updated by the developer 14 Jul 2024, 22:27 UTC.

0
playing (measured 13 Aug 2026, 04:50 UTC)
222,594
lifetime visits
33%
liked (127 👍 / 257 👎)
408
favourites (1.8 per 1k visits)
16 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
175 R$
Better Lantern
100 R$
Sanity Protection
75 R$
Faster Crouching
50 R$
Improved Eyesight
45 R$
More Health
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Died · other27,856 · 0.00% win
Village Shard · collection6,103 · 0.00% win
Gone Mental · other5,991 · 0.00% win
Barn Shard · other2,317 · 0.00% win
Caves Shard · collection487 · 0.00% win
Light Ahead · other228 · 0.00% win
Church Shard · collection123 · 0.00% win
Untouched · other43 · 0.00% win
Sole Survivor · other15 · 0.00% win
Lazy · other5 · 0.00% win
Hero · other2 · 0.00% win
Welcome! · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.