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[UPD1] Anime Incremental⛩️

[UPD1] Anime Incremental⛩️

A Roblox experience owned by Kexo Studios.

SimulatorENincrementalanimegacha

Description (written by the developer; not a statement by this register)

👋Welcome to Anime Incremental⛩️ 🔥 [UPD1] - MORE TITLES! 👍 NEW Shrine at 50 Likes 🚩Join The Group: https://www.roblox.com/groups/16319542/Kexo-Studios#!/about 🍀Roll Rarities Using The White Shrine, Sell Your Rarity For Yen Using The Upgrade Shrine, Upgrade Your Luck Through The Shrines With Yen, and Try To Be #1 HOW TO PLAY: Stand on White Shrine to Roll for Rarity Rebirth for Yen using Red Shrine (Shrine 1) Repeat Until You Have Enough Yen to Upgrade Your Statistics in Shrine 1 Move On To Other Shrines Once You Have The Required Shrine Try To Get The Highest Rarity 🤖Roblox Premium Grants 1.15X MORE LUCK (Stacks) 😎FREE Private Servers Credits: Krepxl - Artist & Creator TongyTwo - Scripter Tags: Rarities, Anime, Infinite, Luck, Roll, Simulator, Tycoon, Runes, Shrines

Last updated by the developer 29 Mar 2024, 20:45 UTC.

0
playing (measured 16 Aug 2026, 05:45 UTC)
5,820
lifetime visits
55%
liked (21 👍 / 17 👎)
28
favourites (4.8 per 1k visits)
16 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2X Luck (Stacks)
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hi! · welcome4,869 · 0.00% win
Unlocked Shrine 1 · progression2,147 · 0.00% win
Unlocked Shrine 2 · progression182 · 0.00% win
Unlocked Shrine 3 · progression121 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.