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Underwater Company

Underwater Company

A Roblox experience owned by Underwater Company.

HorrorENhorrorco-opscavenging

Underwater Company is a horror experience created on 2023-11-16. It has recorded 7,082,371 lifetime visits and 62,055 favorites. The title holds an 89% like percentage. Currently, two users are playing. The game involves collecting scrap in underwater facilities to meet quotas while facing increasing difficulty.

Description (written by the developer; not a statement by this register)

If you're playing on console/have a controller enabled, the game can be buggy. A game inspired by Lethal Company combined with Subnautica. This game can be difficult at first. IF you have trouble with a monster, read about it on the help menu! Dive down to abandoned underwater facilities on the ocean floor to collect scrap and sell to meet the companies quota. Every time you complete the quota, your submarine dives deeper into darker and more lethal water. Game is best played with headphones! There is a help menu in the game, if you're confused it can help you! Especially with how to avoid specific monsters.

Last updated by the developer 30 Nov 2024, 08:23 UTC.

2
playing (measured 10 Aug 2026, 18:02 UTC)
7,082,371
lifetime visits
89%
liked (12,601 👍 / 1,579 👎)
62,046
favourites (8.8 per 1k visits)
16 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Union Pass
199 R$
Bigger Lobbies
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:0089no change
12 Oct 2026, 22:5389no change
2 Oct 2026, 22:5289no change
22 Sept 2026, 22:5289no change
12 Sept 2026, 22:5189no change
2 Sept 2026, 22:5089no change
23 Aug 2026, 22:4989no change
13 Aug 2026, 22:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.