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[UPDATE] Mewing Obby Super Powers

[UPDATE] Mewing Obby Super Powers

A Roblox experience owned by Capture game studios.

ObbyENMewingParkourSuper Powers

Description (written by the developer; not a statement by this register)

Welcome to Mewing obby 👍 New update at 250 likes! 👍 👑 reach the end for Super Powers! 👑 🎂 Stages: 50! 🎂 Tags: looksmaxing, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps, Obstacle Course, Platformer Obby, Rainbow, Colorful, jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, Ultra, omega, mega, super, amazing, circus, the amazing circus, Pomni, pomni clown, roleplay game, The amazing circus, circus, clowns, jesters, jester clown, comedy, gooseworx, christmas, santa, christmas tree, krampus, obby snow, snow, snowdoll, mewing, maxing, silent, whistle,

Last updated by the developer 20 Feb 2024, 09:12 UTC.

0
playing (measured 6 Oct 2026, 15:15 UTC)
18,732
lifetime visits
48%
liked (16 👍 / 17 👎)
24
favourites (1.3 per 1k visits)
17 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Oct 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

rainbow carpet
800 R$
Timmy gun
450 R$
Speed Coil
69 R$
Heal potion
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 1 · progression6,708 · 0.00% win
stage 10 · progression2,528 · 0.00% win
Stage 30! · progression1,412 · 0.00% win
Stage 40 · progression1,112 · 0.00% win
Stage 50 · progression940 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.