Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
DreamLife 🏡 RP

DreamLife 🏡 RP

A Roblox experience owned by Copе Games.

RoleplayENopen-world citysocial roleplaylifestyle simulation

DreamLife 🏡 RP is a roleplay experience created on 2023-11-17. It has accumulated 54,317,314 lifetime visits and 25,966 favorites. Currently, 166 users are playing. The game holds a 48% like percentage. It features homes, vehicles, and jobs within an open-world setting.

Description (written by the developer; not a statement by this register)

🌟 DreamLife RP 🌆 | Roleplay • Houses • Vehicles • Jobs Create your dream life in a friendly open-world city! Move into stylish homes, drive amazing vehicles, start a career, and hang out with friends. 👍 Goal: 1 000 likes = big update with new map areas 🏠 Homes — mansions, apartments, lake houses, motels 🚗 Vehicles — 100 + cars, helicopters, boats, more 🛠 Jobs — 36 jobs to roleplay & experience 🎡 Activities — carnival, water park, mall, arcade, skate park, yacht 👫 Social — form families, host parties, adopt pets, shape your story ✨ Premium benefits: • two exclusive hypercars • VIP chat badge • double daily pay 🔑 Private Server benefits: • Spawn three vehicles at once • Free-cam on PC • Doubled prop limit • House cooldown removed • Change Weather • /kick & /tempban chat commands for owner 💾 Mobile • Tablet • PC • Console — Saves automatically

Last updated by the developer 29 Jul 2026, 07:16 UTC.

76
playing (measured 21 Aug 2026, 21:50 UTC)
54,399,111
lifetime visits
48%
liked (1,240 👍 / 1,319 👎)
26,434
favourites (0.5 per 1k visits)
17 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

76163119.510 August 2026 — 163 players21 August 2026 — 111 players21 August 2026 — 76 players10 August 202621 August 2026
3 measurements spanning 11 days, net -87. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–176 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5076-35
21 Aug 2026, 20:54111-52
10 Aug 2026, 14:31163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Epic Trolling GUI + VIP Admin
5,700 R$
Admin Commands
1,120 R$
Flying Magic Carpet
128 R$
Exclusive Gears
118 R$
Car Pack 3
112 R$
Military Base
112 R$
Car Pack 2
87 R$
Car Pack
78 R$
Gaming Room
78 R$
Containment House
69 R$
2X Speed
68 R$
Exclusive Foods
68 R$
Beauty Set
58 R$
Radio
48 R$
Premium Faces
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

P · other15,981,646 · 100.0% win
R15,979,870 · 100.0% win
E · other15,978,623 · 100.0% win
I · other15,970,698 · 100.0% win
L · other15,968,670 · 100.0% win
FF · other15,926,602 · 100.0% win
Spawned a car! · other13,758,625 · 94.5% win
Edited your avatar! · other11,238,085 · 88.0% win
Bought a house! · collection8,700,395 · 78.2% win
Emoted! · other2,276,234 · 11.1% win
Used the map to teleport! · other1,485,064 · 9.2% win
Morphed characters! · other1,108,229 · 0.00% win
Wipeout · progression844,952 · 0.00% win
Cashier · other522,779 · 15.3% win
DJ · other387,519 · 12.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4821 Aug 2026, 20:54 — 48 % liked21 Aug 2026, 21:50 — 48 % liked21 Aug 2026, 20:5421 Aug 2026, 21:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5048no change
21 Aug 2026, 20:5448first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.