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Anime Pet Warrior Simulator

Anime Pet Warrior Simulator

A Roblox experience owned by Bird Fly Studio.

SimulatorENanimepet collectingsimulator

Description (written by the developer; not a statement by this register)

🔥Welcome to Anime Pet Warrior Simulator! 💡How to play: ⚔️Train and get stronger 🥚Hatch pets and craft golden heroes 🗡️Buy new weapon to get power bonus 👑VIP players get +200% training and VIP logo! 🎉Codes: WELCOME New code at 200 likes! 👍Thumbs up and join group for Auto Hatch! 🔔Our game is currently in beta, if you have any questions, please give us feedback 🏷️Tags: Anime, Slayer, Demon Slayer, Naruto, One piece, DragonBall, Sword, Train, Race, Collect, Pets, Friends, Rebirth, Strength, Power, Weapon

Last updated by the developer 8 Aug 2024, 05:46 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
9,048
lifetime visits
83%
liked (54 👍 / 11 👎)
70
favourites (7.7 per 1k visits)
18 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Star
899 R$
x8 Hatching
799 R$
LuckyC
799 R$
x3 Hatching
379 R$
LuckyB
299 R$
Auto Rebirth
249 R$
VIP
249 R$
Simple Fusion
249 R$
Fast Hatch
199 R$
+150 Pet Store
149 R$
+2 Pet Equip
149 R$
LuckyA
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,714 · 0.00% win
First Fight · welcome2,930 · 0.00% win
First Pet · collection1,698 · 0.00% win
First Weapon · collection951 · 0.00% win
Invite Friends · social836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.