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Mechanical Ascension

Mechanical Ascension

A Roblox experience owned by Turbo Studios Development.

TycoonENbase-buildingreincarnationincremental

Mechanical Ascension is a tycoon experience created on 2018-01-09. The game has accumulated 1,323,094 lifetime visits and 16,763 favorites. It holds an 83% like percentage. Currently, zero users are playing. The description notes base building and reincarnation mechanics inspired by Miner's Haven.

Description (written by the developer; not a statement by this register)

Mechanical Ascension is a game where you create your own base through using a variety of unique items, inspired by berezaa's Miner's Haven. Build the ultimate setup in order to earn enough money to buy more items and eventually reincarnate, a process in which you lose any shop items and any money in order to receive a more powerful item. Changelog: - Suffixes fixed - Inventory sorts based off tier now - Theres ingame music again Play the sequel: https://www.roblox.com/games/4975865235/BOOST-Mechanical-Ascension-X

Last updated by the developer 27 Dec 2024, 03:26 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
1,323,094
lifetime visits
83%
liked (6,267 👍 / 1,327 👎)
16,761
favourites (12.7 per 1k visits)
9 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine
2,250 R$
Sacred
750 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other2,548 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Community wiki

mechanical-ascension.fandom.com1 active editors · 12,972 edits
361 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.