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Bloxford DarkRP

Bloxford DarkRP

A Roblox experience owned by Bloxford Collective.

RoleplayENDarkRPCity RoleplayGarry's Mod Adaptation

Bloxford DarkRP is a roleplay experience created on 2023-11-18. The game has recorded 502,965 lifetime visits and 3,054 favorites. Currently, zero users are playing. The title holds a 48 percent like percentage. It is categorized under the roleplay genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

💸 Welcome to "Bloxford DarkRP" an open world RP game that takes place in the city of Bloxford. Based on Gmod's DarkRP gamemode and inspired by many of Roblox's RP games. Loot crates respawn every 20 minutes. Leave a like 👍 to the game (Code at 1,000 likes!) Updates Often Controls: Q to drop C to crouch M to open menu B to toggle building ❗ Premium Benefits ❗ Car Dealer job Coming soon

Last updated by the developer 7 Jun 2026, 22:02 UTC.

0
playing (measured 10 Aug 2026, 21:16 UTC)
502,965
lifetime visits
48%
liked (841 👍 / 899 👎)
3,055
favourites (6.1 per 1k visits)
18 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
600 R$
Black Market Dealer
500 R$
SWAT
400 R$
Mayor
400 R$
Explosives Dealer
350 R$
Jukebox
250 R$
2x Job Income
200 R$
Storage Box Slot Increase
99 R$
Prop Limit Increase
99 R$
Golden Vending Machine
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to "Bloxford DarkRP" · welcome231,186 · 0.00% win
Millionaire · other601 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked3 September 2026 — 48 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0448no change
14 Aug 2026, 21:0548first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.