[UPDATE!] [ToW] Belgorod, Russia, 2025
A Roblox experience owned by [ToW] Traits of War Community.
RoleplayENmodern warroleplayingEastern Europe
[UPDATE!] [ToW] Belgorod, Russia, 2025 is a roleplay experience created on November 18, 2023. The game has accumulated 1,889,113 lifetime visits and 8,562 favorites. Currently, zero users are playing. The title holds a 52% like percentage. It is categorized under the roleplay genre.
Description (written by the developer; not a statement by this register)
Information < - This is a roleplaying game - This game is connected to a community - Read the rules prior to joining the action About < Traits of War is ROBLOX's leading modern war role playing game since 2017. In this fourth instalment in our series, you take a deep dive in the grand battles of Europe! After the eruption of WW3, the battles from Ukraine have reached the dense urban streets of Belgarod, Russia. Immerse yourself in this authentic hand-crafted Eastern European battlezone and fight for victory! Community & Chat < You are highly encouraged to join our community group and server! Hang out with fellow roleplayers in chat and keep up to date with the community. Invite found below Disclaimer < This game is set in a fictional WW3 scenario that takes place in 2025. This game is in no way affiliated with current events. We completely distance our group from any real life ideals. Credits < IonCostas, ablietski, gudfgufdvg
Last updated by the developer 25 Feb 2026, 20:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:38 | 52 | no change |
| 24 Aug 2026, 10:04 | 52 | no change |
| 14 Aug 2026, 10:03 | 52 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.