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TEDDY🌲 [XMAS]

A Roblox experience owned by HeirZ Studios.

HorrorENhorrorpuzzledaycare

Description (written by the developer; not a statement by this register)

❤️ Welcome to Teddy Daycare Story - Chapter 4! 🐻 Updates: - XMAS UPDATE 🌲 - New teddy skins - New baby accessories - Major bug fixes - New gamepasses - New modes - UI changes - Major improvements! 🧸 You have a giant Teddy Buddy! ...But something isn't right with it.. 👍 Like game for updates! 👶 You will play as a baby in the daycare and you must explore and solve puzzles 🧩 & find keys 🔑 to open doors 🚪! BEWARE, be SAFE, and HIDE! 🔪 But don't get CAUGHT! 🔥 Can you survive Teddy and uncover all its secrets? ... something is scary... 👪 Play Teddy With Friends For More Fun! 🌟 Buy the Gamepasses today & join our group: https://www.roblox.com/groups/806475/CLICK-ME

Last updated by the developer 21 Dec 2025, 23:52 UTC.

0
playing (measured 11 Aug 2026, 20:53 UTC)
287,059
lifetime visits
66%
liked (43 👍 / 22 👎)
737
favourites (2.6 per 1k visits)
25 February 2013
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Pieces!🧩
199 R$
2x Teddy Chance! 🧸🔥
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to game! · welcome129,207 · 0.00% win
Chapter One · progression12,455 · 0.00% win
Chapter Four · progression2,430 · 0.00% win
Chapter Two · progression1,538 · 0.00% win
Chapter Three · progression882 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.