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Team Death Match! 2026

Team Death Match! 2026

A Roblox experience owned by My new fan group (goal 20+ members).

ShooterENcombatmultiplayercompetitive

Description (written by the developer; not a statement by this register)

Hope you have a good summer (There is one Admin Update) NO Trading NO Admin abuse

Last updated by the developer 12 Jun 2026, 21:53 UTC.

0
playing (measured 19 Aug 2026, 21:37 UTC)
287
lifetime visits
100%
liked (3 👍 / 0 👎)
3
favourites (10.5 per 1k visits)
19 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
120 R$
Game Support
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Fighting! (100%) · welcome0 · 0.00% win
First win (84%) · progression0 · 0.00% win
Admin Roll (depends) · other0 · 0.00% win
Game Credits (if helped) · other0 · 0.00% win
See the Owner or Game Credits (39%) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.