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Arak [Horrror]

Arak [Horrror]

A Roblox experience owned by UrbanGameStudio.

HorrorENdemonhorrorhunting

Description (written by the developer; not a statement by this register)

Provide to Roblox by URBANGAMESTUDIO Someone had called you... Unfortunately, it wasn't someone that you know. In the call, he gave you all the information and details about the building; he also mentioned Golds in the conversation. Before the call ends, he said, "THERE IS A DEMON LIVING INSIDE THE BUILDING." Your mission is to do whatever it takes to get rid of it. This is updated version of "The School". The purpose of the game was created for fun; it was the beginning of a journey to create games; this is the first ever game created. It is in the creator's profile. -- Up-coming Update: - Points[Ps]: use for purchasing items inside the game. -- Keys: - "Q" Lock/Unlock mouse - "T" To whistle - "G" Graphic settings - "H" View Objectives - "C" To zoom Tags: Hunting, Hunting Demon, Horror, Horror Game, Ghost.

Last updated by the developer 23 Dec 2025, 10:55 UTC.

0
playing (measured 16 Aug 2026, 21:22 UTC)
1,199
lifetime visits
89%
liked (8 👍 / 1 👎)
24
favourites (20.0 per 1k visits)
19 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Command
599 R$
Increase Player
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Failed to rescue · other13 · 0.00% win
Normal Mode · progression5 · 0.00% win
Enjoying Life SOON · other3 · 0.00% win
I'm awake · welcome3 · 0.00% win
Successful RESCUE · progression1 · 0.00% win
Hardest Mode · progression0 · 0.00% win
Easy Mode · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.519 August 2026 — 88 % liked29 August 2026 — 89 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 15:3089+1
19 Aug 2026, 14:5288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.