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[Discountiuned] Rune Simulator

[Discountiuned] Rune Simulator

A Roblox experience owned by Epic Multi Games.

SimulatorENsimulatorrpggroup-promotion

[Discountiuned] Rune Simulator is a simulator experience created on November 20, 2023. The game has recorded 658,048 lifetime visits and maintains 4,893 favorites. Currently, zero users are playing. The title holds a 43 percent like percentage. The description outlines gameplay mechanics involving experience points, rune purchases, and leveling up.

Description (written by the developer; not a statement by this register)

So, since Im working entirely on KSFI, there wont be any updates or other games in the EMG group. If anyone wants you can join KSFI Server/Group. Join in Group to get x2 Tokens and Tickets Gain! Free 30 tokens for first time join -- How to play? -- - Get exp - Buy Runes with exp - Get Secret Runes - Buy another Runes with Secret Runes - Level Up for more Exp - etc soon!

Last updated by the developer 25 Jun 2026, 09:52 UTC.

0
playing (measured 10 Aug 2026, 18:02 UTC)
658,048
lifetime visits
43%
liked (1,641 👍 / 2,218 👎)
4,890
favourites (7.4 per 1k visits)
20 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Not Works] Elite
9,999,999 R$
Vip
499 R$
x2.5 Luck
299 R$
x5 Exp
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome272,578 · 0.00% win
Level · progression10,801 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.