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Hedgehog Havoc Obby [NEW UPDATE!]

Hedgehog Havoc Obby [NEW UPDATE!]

A Roblox experience owned by Paradox Games Holding.

ObbyENhedgehog themeparkourprize system

Description (written by the developer; not a statement by this register)

❗️ NEW UPDATE ❗️ ❕ CHRISTMAS SALE ON ALL ITEMS ❕ ⚜️Hedgehog Havoc Obby⚜️ 📌Welcome to the new Hedgehog Havoc Obby where you can experience over 40 stages of specially created obby's just for you! 📌 📍 This obby has a bunch of features such as normal obstacles and hedgehog themed speed obstacles that you need to pass for a special prize at the end 📍 💖 Thank you for all the support! 💖 🥳1,000 EXPERIENCE VISITS 🥳 🔧Fixed many GUI bugs, Fixed some hitbox problems and updated the ramps in the game for a smoother launch and experience! + Quality of game🔧 📋 Ver 1.0.1 📋 Parkour Obstacle Obby Sonic Adventure Pvp Fun Hedgehog Havoc

Last updated by the developer 1 Dec 2023, 13:06 UTC.

0
playing (measured 1 Sept 2026, 14:49 UTC)
1,853
lifetime visits
75%
liked (6 👍 / 2 👎)
9
favourites (4.9 per 1k visits)
20 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[CHRISTMAS SALE!] Rainbow Carpet
299 R$
[CHRISTMAS SALE!] Golden Sword
249 R$
[CHRISTMAS SALE!] Grapple Hook
249 R$
[CHRISTMAS SALE!] Double Jump
129 R$
[CHRISTMAS SALE!] Speed Coil
79 R$
[CHRISTMAS SALE!] Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome189 · 0.00% win
YOU FINISHED · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757876.51 September 2026 — 78 % liked21 October 2026 — 75 % liked1 September 202621 October 2026
2 measurements spanning 50 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 14:5375-3
1 Sept 2026, 14:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.