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CHAMBERS

CHAMBERS

A Roblox experience owned by Scary Developers.

HorrorENhorror mazesurvival escapemonster chase

CHAMBERS is a horror experience created on 2023-11-20. It has accumulated 1,637,193 lifetime visits and 44,859 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

⭐ LIKE and FAVORITE the game! You are trapped in a maze of rooms and floors, you and your friends must find the exit before it’s too late! But watch out... some rooms trapped, and lurking in the shadows is a terrifying MONSTER! Will you survive the horrors of Chambers? 🔑 GAMEPLAY Explore a massive grid of creepy rooms Avoid trapped rooms by throwing shoes👞 Work together or go solo and try to find the exit to all floors! ⚠️ Loud sounds and flashing lights ahead! 🎧 Play with headphones and max graphics for the best experience Tags: Horror, Scary, Monster, Escape, Maze, Traps, Survival, Puzzle, The cube, Cube, Chamber, Puzzle, Doors

Last updated by the developer 19 May 2026, 22:48 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
1,637,193
lifetime visits
89%
liked (3,525 👍 / 455 👎)
44,834
favourites (27.4 per 1k visits)
20 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Lives
299 R$
x2 Coins
199 R$
+50% Speed
149 R$
+50% Health
99 R$
+50% Stamina
99 R$
Keep Up!
49 R$
Garry Dance!
49 R$
Grooving!
49 R$
Celebrate!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome808,165 · 0.00% win
First Death · progression649,197 · 0.00% win
Buddy Boost · other474,856 · 0.00% win
Cannon Ball! · other455,703 · 0.00% win
Tis But A Scratch · other432,786 · 0.00% win
Watch Your Step · other303,893 · 0.00% win
Two Steps Closer · progression250,063 · 0.00% win
Rise And Shine · welcome189,234 · 0.00% win
Steamy Shower · other179,666 · 0.00% win
Spring Cleaning · other177,226 · 0.00% win
Not Spy Worthy · other168,855 · 0.00% win
Don't Look Down · other165,342 · 0.00% win
I Came In Like A Wrecking Ball! · other154,132 · 0.00% win
One More To Go · progression126,412 · 0.00% win
Chill Out · other119,131 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5089no change
24 Aug 2026, 11:3189no change
14 Aug 2026, 11:2489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.