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Purism Pillars

Purism Pillars

A Roblox experience owned by Purism Pillars.

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Description (written by the developer; not a statement by this register)

⚠️Made for 1920 by 1080 screens 📅Update log: Beta 0.0: MEGA MAP! ⭐Game created on 5/6/2022 (Got moved to here).

Last updated by the developer 6 Jun 2026, 02:17 UTC.

0
playing (measured 19 Aug 2026, 03:23 UTC)
3,106
lifetime visits
89%
liked (16 👍 / 2 👎)
14
favourites (4.5 per 1k visits)
21 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 03:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Purism Pillars · welcome298 · 0.00% win
You beat Pillar of Classic Platforming · progression82 · 0.00% win
You beat Pillar of Deserty Sandstone · progression65 · 0.00% win
You beat Pillar of Orange Justice · progression64 · 0.00% win
You beat Pillar of Tall Building · progression57 · 0.00% win
You beat Pillar of Mega Hunts · progression55 · 0.00% win
You beat Pillar of Fluffy Clouds · progression49 · 0.00% win
You beat Pillar of Reverse Polarity · progression40 · 0.00% win
You beat Pillar of Climbing a Wall · progression40 · 0.00% win
You beat Pillar of Autism Awareness · progression39 · 0.00% win
You beat Pillar of Woodland Madness · progression35 · 0.00% win
You beat Pillar of Ocean Adventures · progression30 · 0.00% win
You beat Pillar of Beach Sand · progression28 · 0.00% win
You beat Pillar of Patriotism · progression24 · 0.00% win
You beat Skyscraper of Janky and Complex Gameplay · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.