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Maxwell piece (FULL REVAMP)

Maxwell piece (FULL REVAMP)

A Roblox experience owned by Rockss Studios.

AdventureENexplorationcombatisland-hopping

Description (written by the developer; not a statement by this register)

Welcome to the world of Maxwell piece! Explore the world of Maxwell piece and find secrets that we might've added! There are currently tons of islands to explore (Jk there are like 2) Many items to use in fights (there are like 2 + one item we didn't even code) Bosses, Npc's, Enemies + some more (maybe) And Monthly, small or big updates! Revamped the entirety of the game, so if you discover any bugs, feel free to message me, aka12_03 or one of the admins for rockss studios. Thanks for your cooperation! Hope you like your journey, and best regards, -yo friend Credits go to: Pigge_0987 Master433dragon aka12_03 (me who made this description lol) Dragon_343master CrazyArtBurn Anyways try not to get trolled by us lol and have a good and pleasant day!

Last updated by the developer 29 Mar 2026, 19:03 UTC.

0
playing (measured 24 Aug 2026, 23:50 UTC)
593
lifetime visits
78%
liked (7 👍 / 2 👎)
2
favourites (3.4 per 1k visits)
21 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

catfood sword
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

chikun · collection25 · 0.00% win
room · secret23 · 0.00% win
Gun · collection20 · 0.00% win
chhhhhhina · secret14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.