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BE BAD TO PROVE DAD WRONG

BE BAD TO PROVE DAD WRONG

A Roblox experience owned by Debt Collectors Studios.

TycoonENfactory tycoonstealing mechanicfamily drama theme

BE BAD TO PROVE DAD WRONG is a tycoon experience created on November 21, 2023. The game has accumulated 3,202,738 lifetime visits and 13,208 favorites. It maintains a 76% like percentage. Currently, zero users are playing. The description outlines a narrative involving stealing presents from Santa to prove a father wrong.

Description (written by the developer; not a statement by this register)

after your dad kicks you out for playing video games again, you use your computer to infiltrate santa's present stash to get rich. you then start a present stealing factory to steal as much presents as possible from santa to prove dad wrong... LIKE 👍 AND FAVORITE ⭐ TO BRING DAD BACK JOIN GROUP FOR 5% CASH BOOST AND MORE CODES 🔥 https://www.roblox.com/groups/33271191 CODES: "Dad" "BestGameEver" VIP SERVERS COST ONLY 15🔥 inspired by joshua play until you steal all of santa's presents!

Last updated by the developer 13 Jun 2025, 20:15 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
3,202,738
lifetime visits
76%
liked (2,517 👍 / 781 👎)
13,203
favourites (4.1 per 1k visits)
21 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SANTA'S OFFICE
1,399 R$
DAD'S OFFICE
799 R$
INFINITE BANK STORAGE
399 R$
VIP ADMIN
249 R$
GET PRO BACKFLIPPER
179 R$
OP MINER
179 R$
HIRE PRO FLY SWATTER
149 R$
SPRINT (GO FASTER)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU STARTED · welcome2,205,221 · 100.0% win
Unlocked Basement · progression1,745,848 · 100.0% win
Unlocked Next Floor · progression1,738,012 · 100.0% win
UNLOCKED 3RD FLOOR · progression236,520 · 0.00% win
PROVED MOM WRONG · other108 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:2076no change
14 Aug 2026, 05:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.