Celestial Ascension
A Roblox experience owned by Mimo's Studio.
RacingENcultivationimmortaldungeon quest
Celestial Ascension is a racing experience created on 2023-11-22. It has recorded 2,046,601 lifetime visits and 15,451 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The description outlines cultivation mechanics and updates, though the listed genre is racing.
Description (written by the developer; not a statement by this register)
Embark on an epic odyssey through celestial realms and ascend to become an immortal in *Celestial Ascension: The Immortal's Path!* 🌌✨ (Controls) PC: - Press 'C' to Cultivate/Meditate. 🧘♂️ - Use **'B'** to Break through realms when you accumulate enough Qi. 💥 - Activate Qi Sensing mode by pressing **'V'**. 🌟 - Dashing: 'Q' ⚡ Mobile: Buttons will be available for easy access, replacing PC keys. 📱 Join us on this transformative journey towards immortality amid awe-inspiring cosmic landscapes! 🌠 UPDATE 53! 🆕 Added Reaper Gamepass 🆕 Added Dungeon Quest saving 🔄 Made Dungeon Quest change daily 📈 Buffed Dungeon enemies 🛠️ Fixed NPCs movement ⚙️ Adjusted Dungeon Quest rewards 🎁 The quest now gives Soul Stones 💎 and a few spins 🔄 🎲 Enemies have a 50% chance of dropping a spin per kill 🔄 Reaper can be spun when spinning race if you have the Reaper Gamepass 💀
Last updated by the developer 14 Sept 2024, 13:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:05 | 74 | no change |
| 14 Aug 2026, 09:18 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.