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Celestial Ascension

Celestial Ascension

A Roblox experience owned by Mimo's Studio.

RacingENcultivationimmortaldungeon quest

Celestial Ascension is a racing experience created on 2023-11-22. It has recorded 2,046,601 lifetime visits and 15,451 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The description outlines cultivation mechanics and updates, though the listed genre is racing.

Description (written by the developer; not a statement by this register)

Embark on an epic odyssey through celestial realms and ascend to become an immortal in *Celestial Ascension: The Immortal's Path!* 🌌✨ (Controls) PC: - Press 'C' to Cultivate/Meditate. 🧘‍♂️ - Use **'B'** to Break through realms when you accumulate enough Qi. 💥 - Activate Qi Sensing mode by pressing **'V'**. 🌟 - Dashing: 'Q' ⚡ Mobile: Buttons will be available for easy access, replacing PC keys. 📱 Join us on this transformative journey towards immortality amid awe-inspiring cosmic landscapes! 🌠 UPDATE 53! 🆕 Added Reaper Gamepass 🆕 Added Dungeon Quest saving 🔄 Made Dungeon Quest change daily 📈 Buffed Dungeon enemies 🛠️ Fixed NPCs movement ⚙️ Adjusted Dungeon Quest rewards 🎁 The quest now gives Soul Stones 💎 and a few spins 🔄 🎲 Enemies have a 50% chance of dropping a spin per kill 🔄 Reaper can be spun when spinning race if you have the Reaper Gamepass 💀

Last updated by the developer 14 Sept 2024, 13:37 UTC.

0
playing (measured 10 Aug 2026, 19:05 UTC)
2,046,601
lifetime visits
74%
liked (5,171 👍 / 1,856 👎)
15,440
favourites (7.5 per 1k visits)
22 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
290,000 R$
Donation
142,858 R$
Donation
100,000 R$
Donation
10,000 R$
Donation
1,000 R$
Vip
900 R$
Daily Luck
800 R$
Donation
250 R$
Reaper Spin Pass
250 R$
2x Drops
250 R$
ExtraDaily reward
200 R$
Instant Spin
100 R$
Donation
100 R$
Auto Spin Pass
100 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome172,473 · 0.00% win
Emperor PATH · progression13,192 · 0.00% win
Divine Reincarnation · other6,438 · 0.00% win
Blade Emperor · other3,397 · 0.00% win
Realm Ascender · progression604 · 0.00% win
The Reincarnation Deity · other399 · 0.00% win
??? · other275 · 0.00% win
EVENT PARTICIPATORS · social79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0574no change
14 Aug 2026, 09:1874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.