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Netflix Nextworld

Netflix Nextworld

A Roblox experience owned by Netflix.

Social & hangoutENNetflix IPSocial HangoutMulti-genre Hub

Netflix Nextworld is a social-hangout experience created on 2023-11-22. It has recorded 20,836,647 lifetime visits and holds 76,641 favorites. The experience maintains an 86% like percentage. Currently, one user is playing. The description references KPop Demon Hunters, WWE, and The Electric Tower Defense.

Description (written by the developer; not a statement by this register)

👿KPop Demon Hunters is here 😈 🎶Experience the Soundtrack 🎵Slay the beat & defeat the Demons 🐯Win a Derpy Tiger Pod item 🎤Be a KPop Idol and Demon Hunter 📺Watch KPop Demon Hunters NOW on Netflix! 🤼WWE 🤼 🌟Create your wrestling superstar! 🎨Customize hair, face, outfit & pyrotechnics! 🎆Perform your walkout! 🆚Win card battles and earn FREE UGC 📺Watch WWE RAW live on Netflix! Mondays 8 PM ET | 5 PM PT 🤼 ⚡The Electric State Tower Defense! ⚡ 🤖Take down waves of drones 🦾 🔌⚡Watch The Electric State NOW! Only on Netflix 📺🍿 📺Welcome to Netflix Nextworld! 🍿 ✨Hang out with Dustin, Wednesday, and more iconic Netflix characters 🚀Travel through connected worlds of Stranger Things, One Piece, and Squid Game 🛋️Design and upgrade your personalized Fan Pod ⛏️Harvest resources using your Netflix Remote 🛠️Craft and collect unique items from your favorite shows Are you still reading? 👀 Jump into Netflix Nextworld NOW! 🌎

Last updated by the developer 20 May 2026, 15:36 UTC.

1
playing (measured 10 Aug 2026, 14:21 UTC)
20,836,647
lifetime visits
86%
liked (60,547 👍 / 9,752 👎)
76,547
favourites (3.7 per 1k visits)
22 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Next World! · welcome4,656,842 · 0.00% win
Wake Up! · welcome789,025 · 0.00% win
Is It Cake? · other320,084 · 9.4% win
Beach Weather · other224,962 · 0.00% win
Namaste Right Here · other223,243 · 0.00% win
Cadet · welcome198,937 · 0.00% win
Squid Gamer · other184,136 · 0.00% win
Holiday Cheer · other77,149 · 0.00% win
What a Fright · other62,340 · 0.00% win
Spellbound! · other61,789 · 0.00% win
Look At That View · other45,121 · 0.00% win
Hot Dog Champion - Gold Medalist · progression41,352 · 0.00% win
Chaos Theorist · other24,795 · 0.00% win
Hot Dog Hero - Silver Medalist · progression23,965 · 0.00% win
Drone Destroyer · other22,808 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:5086no change
23 Aug 2026, 16:3586no change
13 Aug 2026, 16:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.