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Communty Rooms [UPDATE NOW!!!!]

Communty Rooms [UPDATE NOW!!!!]

A Roblox experience owned by TireRire Productions.

HorrorENcommunity-created contententity horrorrevival

Description (written by the developer; not a statement by this register)

a rooms fangame, but its community makes the entities. And decides on specific aspects of the game We are so back. Revived for 2025/2026 Controls: C to unlock mouse Shift to sprint Credits are ingame

Last updated by the developer 9 May 2026, 21:22 UTC.

0
playing (measured 14 Aug 2026, 10:35 UTC)
1,342
lifetime visits
85%
liked (11 👍 / 2 👎)
25
favourites (18.6 per 1k visits)
22 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

A-135 Life Savings
34,000 R$
Bankruptcy
2,222 R$
Pocket Money
35 R$
Pure Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joly Metal · other192 · 0.00% win
Cutting Out · progression106 · 0.00% win
Crimson Reunion · progression57 · 0.00% win
Imitation Masquerade · progression30 · 0.00% win
Countdown · other27 · 0.00% win
Grinning Switchup · secret27 · 0.00% win
Refreshing · progression25 · 0.00% win
FROSTBITE · other23 · 0.00% win
PLACEHOLDER H BADGE NAME22 · 0.00% win
Its time for bed · other21 · 0.00% win
Air Flow · other19 · 0.00% win
HellSpawn · other19 · 0.00% win
ISNT IT BEAUTY? · other18 · 0.00% win
Bipolar Dismember · progression17 · 0.00% win
The Deep End · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.