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CHAOS Remastered

CHAOS Remastered

A Roblox experience owned by SVenus Studio.

Fighting & PvPENPvPChaosRemastered

CHAOS Remastered is a fighting-pvp experience created on 2023-11-23. It currently has 115 players online. The game has accumulated 6,030,030 lifetime visits, 8,159 favorites, and a 62% like percentage.

Description (written by the developer; not a statement by this register)

A Simple yet chaotic pvp game. Sending people into the After life! [Big updates are soon to come!] Pc Controls E - dash F Carry Left Shift - Sprint Ctrl - Shift lock

Last updated by the developer 20 Aug 2026, 03:31 UTC.

99
playing (measured 22 Aug 2026, 03:50 UTC)
6,091,236
lifetime visits
62%
liked (2,901 👍 / 1,744 👎)
8,610
favourites (1.4 per 1k visits)
23 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9913311610 August 2026 — 121 players21 August 2026 — 123 players21 August 2026 — 133 players21 August 2026 — 120 players21 August 2026 — 105 players22 August 2026 — 118 players22 August 2026 — 102 players22 August 2026 — 119 players22 August 2026 — 99 players10 August 202622 August 2026
9 measurements spanning 11 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–138 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5099-20
22 Aug 2026, 02:50119+17
22 Aug 2026, 01:50102-16
22 Aug 2026, 00:50118+13
21 Aug 2026, 23:50105-15
21 Aug 2026, 22:50120-13
21 Aug 2026, 21:50133+10
21 Aug 2026, 20:54123+2
10 Aug 2026, 21:05121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emerald Greatsword
300 R$
Energy Blade
260 R$
Ultimate Grenade
250 R$
Vangaurd Spear
200 R$
Sky Blade
200 R$
Kill Audio
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Who put that there! · other34,303 · 0.00% win
Killing spree! · other10,335 · 0.00% win
Hit a Groove! · other8,418 · 0.00% win
Unstoppable! · other4,258 · 0.00% win
No Life · other1,568 · 0.00% win
Exploited! · other748 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked21 August 2026 — 62 % liked21 August 2026 — 62 % liked21 August 2026 — 62 % liked21 August 2026 — 62 % liked22 August 2026 — 62 % liked22 August 2026 — 62 % liked22 August 2026 — 62 % liked22 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked13 September 2026 — 62 % liked23 September 2026 — 62 % liked3 October 2026 — 62 % liked13 October 2026 — 62 % liked23 October 2026 — 62 % liked14 August 202623 October 2026
16 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:1962no change
13 Oct 2026, 00:1862no change
3 Oct 2026, 00:1862no change
23 Sept 2026, 00:1762no change
13 Sept 2026, 00:1762no change
3 Sept 2026, 00:1662no change
24 Aug 2026, 00:1662no change
22 Aug 2026, 03:5062no change
22 Aug 2026, 02:5062no change
22 Aug 2026, 01:5062no change
22 Aug 2026, 00:5062no change
21 Aug 2026, 23:5062no change
21 Aug 2026, 22:5062no change
21 Aug 2026, 21:5062no change
21 Aug 2026, 20:5462no change
14 Aug 2026, 00:1562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.