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CHAOS Remastered

CHAOS Remastered

A Roblox experience owned by SVenus Studio.

Fighting & PvPENPvPChaosRemastered

CHAOS Remastered is a fighting-pvp experience created on 2023-11-23. It currently has 115 players online. The game has accumulated 6,030,030 lifetime visits, 8,159 favorites, and a 62% like percentage.

Description (written by the developer; not a statement by this register)

A Simple yet chaotic pvp game. Sending people into the After life! [Big updates are soon to come!] Pc Controls E - dash F Carry Left Shift - Sprint Ctrl - Shift lock

Last updated by the developer 20 Aug 2026, 03:31 UTC.

99
playing (measured 22 Aug 2026, 03:50 UTC)
6,091,236
lifetime visits
62%
liked (2,750 👍 / 1,684 👎)
8,309
favourites (1.4 per 1k visits)
23 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9913311610 August 2026 — 121 players21 August 2026 — 123 players21 August 2026 — 133 players21 August 2026 — 120 players21 August 2026 — 105 players22 August 2026 — 118 players22 August 2026 — 102 players22 August 2026 — 119 players22 August 2026 — 99 players10 August 202622 August 2026
9 measurements spanning 11 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–138 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5099-20
22 Aug 2026, 02:50119+17
22 Aug 2026, 01:50102-16
22 Aug 2026, 00:50118+13
21 Aug 2026, 23:50105-15
21 Aug 2026, 22:50120-13
21 Aug 2026, 21:50133+10
21 Aug 2026, 20:54123+2
10 Aug 2026, 21:05121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emerald Greatsword
300 R$
Energy Blade
260 R$
Ultimate Grenade
250 R$
Sky Blade
200 R$
Vangaurd Spear
200 R$
Kill Audio
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Who put that there! · other34,303 · 0.00% win
Killing spree! · other10,335 · 0.00% win
Hit a Groove! · other8,418 · 0.00% win
Unstoppable! · other4,258 · 0.00% win
No Life · other1,568 · 0.00% win
Exploited! · other748 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6214 August 2026 — 62 % liked21 August 2026 — 62 % liked21 August 2026 — 62 % liked21 August 2026 — 62 % liked21 August 2026 — 62 % liked22 August 2026 — 62 % liked22 August 2026 — 62 % liked22 August 2026 — 62 % liked22 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
11 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:1662no change
24 Aug 2026, 00:1662no change
22 Aug 2026, 03:5062no change
22 Aug 2026, 02:5062no change
22 Aug 2026, 01:5062no change
22 Aug 2026, 00:5062no change
21 Aug 2026, 23:5062no change
21 Aug 2026, 22:5062no change
21 Aug 2026, 21:5062no change
21 Aug 2026, 20:5462no change
14 Aug 2026, 00:1562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.