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Obby But You're a Head

Obby But You're a Head

A Roblox experience owned by Saming.

ObbyENparkourhardcorealpha

Description (written by the developer; not a statement by this register)

💀 I don't think that's what they meant when they said you should use more of your head... 💀 😎 100 stages + custom world with 25 stages! 😀 Beat the obby and find your head! 🐞 Expect bugs, the game is still in alpha Coins are disturbing you ? Remove them in the settings! 👍 LEAVE A THUMBS UP AND JOIN OUR GROUP FOR A FREE SKIP: https://www.roblox.com/groups/14151397/Saming#!/about 📌 Tags: Obby But you're a Head, Bt, You, Are, An, Hea, Hed, Had, Noob, Moob, Yellow, Nouncing, Bouncin, Hid, Insane, Insanit, Incredbile, Hardcore, Demon, Demonic, Dif, Diff, Difficul, Difficulty Chart, Difficult, Super Hard, Tough, Rage, Har, Hard, Io, But, Challenge, Parkour, Crazy, Amazing, Obstacles, Course, Easy to Hard, Fun, Dco, Saming, Gaming, Speed Run, Speedrun

Last updated by the developer 23 May 2025, 16:40 UTC.

0
playing (measured 11 Aug 2026, 04:46 UTC)
236,347
lifetime visits
48%
liked (134 👍 / 148 👎)
485
favourites (2.1 per 1k visits)
24 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Invincibility
250 R$
2x Coins
200 R$
Highlight
50 R$
Rainbow Head
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished The Obby · progression31,693 · 0.00% win
Finished Sticky World · progression1,297 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4815 August 2026 — 48 % liked24 October 2026 — 48 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:3248no change
15 Aug 2026, 03:0248first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.