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Mr.Poopywax Team Escape Obby

Mr.Poopywax Team Escape Obby

A Roblox experience owned by Packstabber Obbys.

ObbyENteamworkescapehard/easy modes

Description (written by the developer; not a statement by this register)

I am deeply grateful to those who support my obbys. Creating these courses demands a significant amount of time and energy, and I hope that everyone takes their time and enjoys playing them. Furthermore, I hope you guys continue to play my obbys, inspiring me to create more for you guys. You need to thumb up the obby and beat the obby on hard and easy mode to get the UGC. It's a mix of a regular escape game and a game where you work with a team. There are more than 20 fun levels to play, and it's a totally new kind of game to explore!

Last updated by the developer 11 Jun 2026, 19:57 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
265,808
lifetime visits
54%
liked (192 👍 / 166 👎)
1,035
favourites (3.9 per 1k visits)
25 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 500
500 R$
Emo PACK
150 R$
Timmy
150 R$
Pet owner
150 R$
Donate 100
100 R$
Donate 50
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner Badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5415 August 2026 — 54 % liked25 August 2026 — 54 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:2154no change
15 Aug 2026, 02:0654first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.