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One Step at a Time

One Step at a Time

A Roblox experience owned by Nimbus Games.

ObbyENtower climbingobstacle coursepuzzle platformer

Description (written by the developer; not a statement by this register)

☁️Get ready for an exciting adventure in "One Step at a Time," a Roblox game where patience and skill are key. Your goal is to climb a tower filled with tough challenges, taking one step at a time.☁️ ❗Each level of the tower brings new obstacles that will test your timing, strategy, and quick thinking. You'll encounter moving platforms, disappearing paths, tricky puzzles, and surprise traps that will keep you on your toes. ❓Do you have what it takes to reach the top and prove yourself as a master of "One Step at a Time"? Take on the challenge, face the tower, and see if you can join the ranks of the greats. Every step you take brings you closer to victory. Are you ready to start your climb? [THIS GAME IS AT THE EARLY STAGES OF RELEASE AND MAY CONTAIN BUGS THINGS ARE SUBJECT TO CHANGE AND MORE CONTENT WILL BE ADDED]

Last updated by the developer 16 Feb 2026, 23:53 UTC.

0
playing (measured 15 Aug 2026, 03:03 UTC)
2,587
lifetime visits
69%
liked (9 👍 / 4 👎)
8
favourites (3.1 per 1k visits)
25 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Trail
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,061 · 0.00% win
Top of the world · progression16 · 0.00% win
Beginner · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.