Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Extreme Zone Theme Park

Extreme Zone Theme Park

A Roblox experience owned by Thrilling Parks & Entertainment Group.

SimulatorENTheme ParkRollercoastersSimulation

Extreme Zone Theme Park is a simulator experience created on 2023-11-25. The game has accumulated 1,477,788 lifetime visits and holds 3,727 favorites. Currently, zero users are playing. The title maintains a 55% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to Extreme Zone Theme Park. At this park you will find many thrilling rides such as Mammoth which is our B&M Hyper Coaster and Gold Rush which is our Intamin Mega Lite Coaster, and Firestorm the Tallest, Fastest, and Longest Inverted Coaster on Roblox, along with many other thrilling rides including Fear Fall. One of the tallest drop towers on Roblox. Get ready to experience the thrills here at Extreme Zone Theme Park. Credits CoasterDemonALT2 Rekurstt neat_3109 Dosegamers12 DoveBlackridge Vandanke XCoastersForever02 CoggDCoasters Tetris_Blox Mint_Dragon2 Tags: Amusement Park, Theme Park, Roblox Theme Park, Theme Park Rides, Amusement Park Rides, Rollercoasters, Roller Coaster, Roller Coasters, Thrill Rides, Roleplay, Feel The Thrill, Intamin, Vekoma, B&M, Arrow Dynamics, Schwarzkopf, Jinma Rides, Extreme, Extreme Zone, Six Flags, Cedar Fair

Last updated by the developer 19 Jun 2026, 20:40 UTC.

0
playing (measured 11 Aug 2026, 10:00 UTC)
1,477,788
lifetime visits
55%
liked (407 👍 / 329 👎)
3,729
favourites (2.5 per 1k visits)
25 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked3 September 2026 — 55 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3755no change
24 Aug 2026, 12:2155no change
14 Aug 2026, 12:2055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.