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Riot Simulator

Riot Simulator

A Roblox experience owned by // Group.

RoleplayENcivil unrestroleplaymultiplayer combat

Riot Simulator is a roleplay experience created on November 25, 2023. The game allows players to simulate Robloxian Riots as protesters, police, or civilians. It has accumulated 4,221,292 lifetime visits and 207,547 favorites. The current like percentage stands at 62 percent, with zero players currently active.

Description (written by the developer; not a statement by this register)

Simulate what it's like to be in Robloxian Riots firsthand. HOW TO GUIDE How to play as Protester/Rioter: Explore the map for randomly scattered items and pick up food for health, capture points to gain area control. How to play as Police: Stop all Rioters and Protesters from defacing the city! Protect the civilians! How to play as Civilian: Hang out with the police for protection! Gamepasses in the store. Note: This game was passed down to 1ik by DuncanDunclub, and then passed over to us. This is the original Protest Simulator from 2017 before Databrawl was created afterwards.

Last updated by the developer 21 Apr 2026, 12:26 UTC.

0
playing (measured 10 Aug 2026, 19:03 UTC)
4,221,292
lifetime visits
62%
liked (469 👍 / 289 👎)
207,542
favourites (49.2 per 1k visits)
25 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Civilian Invulnerability
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome3,117,278 · 100.0% win
Donut · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.