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CLICK FOR UGC🖱

CLICK FOR UGC🖱

A Roblox experience owned by Click For UGC.

TycoonENUGC LimitedsClickerWheel of Fortune

CLICK FOR UGC🖱 is a tycoon experience created on 2023-11-26. It has accumulated 12,510,700 lifetime visits and 709,827 favorites. The game holds an 88 percent like percentage. Currently, zero users are playing the experience. The description indicates mechanics for obtaining UGC items through clicking, liking, favoriting, joining groups, and inviting friends.

Description (written by the developer; not a statement by this register)

😎You can get FREE UGC LIMITEDS 😎 How to get UGC limiteds: 🔥 CLICK on the screen for CLICK points🔥 ✨LIKE GAME + FAVORITE GAME FOR CLICK BOOST ✨ ✔JOIN IN GROUP FOR DAILY WHEEL OF FORTUNE✔ 👥INVITE FRIENDS FOR FRIEND BOOST👥 💖Inspired by Dri_nks/DONT MOVE and Atlanthian Studios/Spin For UGC

Last updated by the developer 30 Aug 2025, 10:29 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
12,510,700
lifetime visits
88%
liked (65,084 👍 / 8,547 👎)
709,680
favourites (56.7 per 1k visits)
26 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Lucky
1,200 R$
Mythical Lucky
800 R$
X2 Speed Click
500 R$
Lucky
400 R$
Triple Eggs
350 R$
Auto Spin
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome👋 · welcome5,776,426 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.