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NOWHERE: SLENDER REIMAGINED

NOWHERE: SLENDER REIMAGINED

A Roblox experience owned by Official Puzzled Productions.

HorrorENhorrorslendersurvival

NOWHERE: SLENDER REIMAGINED is a horror experience created on 2018-01-13. The game records 1,821,640 lifetime visits and 17,107 favorites. Current player count stands at zero. The title maintains an 86% like percentage. Updates include refined mechanics, easier note placement, and bug fixes. The experience follows a classic Slender format where players collect pages to escape.

Description (written by the developer; not a statement by this register)

{SEIZURE WARNING} [Updates]: -Refined some of Slender's mechanics. -Made game easier by putting some notes on more recognizable land marks. -Potentially fixed bug when Slender grabs you. -Faster loading screen. The classic Slender format but reimagined. Collect all the pages and escape with your life! ==A Puzzled Productions Game==

Last updated by the developer 20 Jul 2023, 22:14 UTC.

0
playing (measured 10 Aug 2026, 18:53 UTC)
1,821,640
lifetime visits
86%
liked (3,782 👍 / 633 👎)
17,104
favourites (9.4 per 1k visits)
13 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LONGER SPRINTING
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Anywhere But Here · other3,334 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.