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Hammer Havoc

Hammer Havoc

A Roblox experience owned by Tooltip studios.

Fighting & PvPENfightingcombatmultiplayer

Description (written by the developer; not a statement by this register)

A game about battling it out against other players using giant hammers. (Someone will probably lose an eye.(Or a skull)). We hope you like this awesome fighting game which is sure to introduce you to the hammer havoc universe, along with all its mysteries thumbnail credit: shine_power232

Last updated by the developer 13 Jul 2026, 22:55 UTC.

0
playing (measured 12 Aug 2026, 21:19 UTC)
10,710
lifetime visits
79%
liked (41 👍 / 11 👎)
22
favourites (2.1 per 1k visits)
26 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Moonlight Rapier
500 R$
Bonkhavoc
350 R$
Radio
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

thanks for playing 👍 · welcome678 · 0.00% win
SURPRISE · other110 · 0.00% win
St-alker · other102 · 0.00% win
Dimension walker · progression64 · 0.00% win
Kill it with fire · other59 · 0.00% win
Right Behind You · other56 · 0.00% win
Defeat the creator. · progression47 · 0.00% win
You messed up... · other46 · 0.00% win
ME · other40 · 0.00% win
The Backrooms · secret40 · 0.00% win
Natural Disaster Survivor · progression35 · 0.00% win
Out of this world · progression35 · 0.00% win
Stone Cold · other34 · 0.00% win
Its a wonderful world after all · other30 · 0.00% win
Pro parkourist · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.