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Vacuumation [ALPHA]

Vacuumation [ALPHA]

A Roblox experience owned by Melonen Studios.

SimulatorENsimulationcleaningalpha

Description (written by the developer; not a statement by this register)

Current Game Version: 0.4.3.6 *Disclaimer: This is an early state of the game. Expect bugs. Socials are under construction. Vacuumation is a chill game about vacuuming up dust and dirt (at least for now). Dev To-Do-List: Saving System - Complete Multiplayer - In Development Showroom Multiple Saving-Slots Stats Menu Leaderboards 0.4.3.6 Patchnotes -The game now saves all of your stats (The game does not save when you leave) 0.4.3.5 Patchnotes -Added a savebutton. The game now saves your Vacuums-Unlocked too, now I have to do the Upgrades and then I can work on Multiplayer or maybe on some other stuff. Who knows? :P 0.4.3.4 Patchnotes -Finally added Saving, but it still only saves your Currencies. The game saves automaticly every 5 minutes. 0.4.3.3 Patchnotes -Added new experimental vacuums -Added a Startmenu -Added some new smoll stuff -Fixed bugs Vacuum like your life depends on it.

Last updated by the developer 25 Jul 2026, 10:52 UTC.

0
playing (measured 23 Aug 2026, 11:49 UTC)
250
lifetime visits
100%
liked (3 👍 / 0 👎)
3
favourites (12.0 per 1k visits)
26 November 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 11:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Smol tip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Supporter · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.