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Spleef! v4.0 [ALPHA]

Spleef! v4.0 [ALPHA]

A Roblox experience owned by Caelius.

MinigamesENparkourfalling flooralpha

Description (written by the developer; not a statement by this register)

Spleef is a frenetic game where the floor falls when you step on it. Avoid locking yourself in places and cut in front of enemies so they don't get in the way of your victory! Avoid falling and use your parkour skills to succeed! Explore different maps and different ways of playing! SHIFT LOCK HIGHLY RECOMMENDED! The game is in the ALPHA version, errors and things can be changed until the full version of the game, so if you find an error, it's to be expected. Give a like to help the game! :D Inspired by TNT Run and a couple more games.

Last updated by the developer 15 Jan 2026, 03:00 UTC.

0
playing (measured 19 Aug 2026, 00:34 UTC)
2,374
lifetime visits
93%
liked (28 👍 / 2 👎)
37
favourites (15.6 per 1k visits)
27 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 00:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SPLEEF CLUB
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,554 · 0.00% win
Ouch. · other776 · 0.00% win
Chaotic · progression161 · 0.00% win
Massive Chaos · progression83 · 0.00% win
Fluffly Friend · collection69 · 0.00% win
An Special And Premium Person · other50 · 0.00% win
Winner! · progression5 · 0.00% win
Ready, Lock and Loaded. · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.