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GENERATION ERROR

GENERATION ERROR

A Roblox experience owned by Generation Error.

HorrorENliminal spacesfound footagehorror

GENERATION ERROR is a horror experience created on 2023-11-27. It has accumulated 7,446,097 lifetime visits and 144,091 favorites. The game maintains an 88% like percentage. Currently, 164 players are active. The description notes over 50 levels inspired by found footage and wiki pages. Popular areas include You Cheated, Run for Your Life, and Poolrooms.

Description (written by the developer; not a statement by this register)

Welcome to Generation Error, a game that aims to be one of the most immersive liminal space experiences on the platform. It has over 50 levels and sub-levels inspired by found footage videos & wiki pages, with more coming soon. Update 7.2: 7 Million Visits Event ended. ⚠️GE occasionally contains blood, loud noises, flashing lights and other horror elements.⚠️ Popular levels include You Cheated, Run for Your Life, Kitty's House, Hotel Chase, Poolrooms, Motion, Neon Station and more! You may not find an 'entity' right when you join. That doesn't mean there aren't any. ------------- Based on the ƀȺȼꝁɍøøms concept. 🎵 Soundtrack by UpdateOasis. 🎬 Trailer by AlexaBlehh. 🎙️Includes voice chat! 📱Mobile, console & experimental VR support! 🔨 More info in-game. Inspired by the ƀȺȼꝁɍøøms Fandom Wiki & Wikidot.

Last updated by the developer 18 Aug 2026, 20:33 UTC.

96
playing (measured 22 Aug 2026, 05:50 UTC)
7,504,051
lifetime visits
88%
liked (14,294 👍 / 1,987 👎)
152,951
favourites (20.4 per 1k visits)
27 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9617413510 August 2026 — 112 players21 August 2026 — 152 players21 August 2026 — 153 players21 August 2026 — 150 players21 August 2026 — 158 players22 August 2026 — 137 players22 August 2026 — 166 players22 August 2026 — 160 players22 August 2026 — 174 players22 August 2026 — 125 players22 August 2026 — 96 players10 August 202622 August 2026
11 measurements spanning 11 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–186 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5096-29
22 Aug 2026, 04:50125-49
22 Aug 2026, 03:50174+14
22 Aug 2026, 02:50160-6
22 Aug 2026, 01:50166+29
22 Aug 2026, 00:50137-21
21 Aug 2026, 23:50158+8
21 Aug 2026, 22:50150-3
21 Aug 2026, 21:50153+1
21 Aug 2026, 20:54152+40
10 Aug 2026, 21:31112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

big donation
1,000 R$
Unlock All Levels
999 R$
Insanity Mode (Early Access)
250 R$
donation
100 R$
small donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome2,245,347 · 100.0% win
Safe Place · other566,938 · 58.0% win
I Think I'm Lost · other239,619 · 36.9% win
The End? · progression174,125 · 9.1% win
Kitty's House · other163,109 · 8.9% win
Ending [Alpha] · progression117,425 · 6.5% win
the BAD ROOMS · other62,212 · 0.10% win
Void (Ending) · progression61,492 · 4.6% win
Hotel Chaser! · other54,584 · 4.1% win
Level ‽ · progression43,433 · 0.00% win
Explorer · welcome36,588 · 1.1% win
The Body · other30,727 · 1.4% win
Something Truly Golden · other25,581 · 6.5% win
World of Blocks (2025) · other22,147 · 0.00% win
You Are an Idiot · other21,137 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked13 August 20262 September 2026
13 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3188no change
23 Aug 2026, 22:3188no change
22 Aug 2026, 05:5088no change
22 Aug 2026, 04:5088no change
22 Aug 2026, 03:5088no change
22 Aug 2026, 02:5088no change
22 Aug 2026, 01:5088no change
22 Aug 2026, 00:5088no change
21 Aug 2026, 23:5088no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488no change
13 Aug 2026, 22:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.