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Nonexistent-Purple [MODE 2 V.2]

Nonexistent-Purple [MODE 2 V.2]

A Roblox experience owned by Dib's ManHole.

Tower defenseENtower defensehorrorfan game

Description (written by the developer; not a statement by this register)

Defend your base from the REDs, hop on with some friends to fight back againts their army and be victorious. This is NOT a game for solo gameplay, you are meant to die. TAGS PROVIDED BY MG (DO NOT BLAME ME FOR THIS) jeff the killer, soul ops, soul, ops, sans, sans undertale, undertale, deltarune, wave, leaderstat, datastore, script, ops, map, battle map, build to survive, obby, coolpro, error sans, fatal error sans, dustdust sans, hyperdust sans, scary, horror, jolly, christmas, december, holly jolly christmas, joy, joyful, today is a good day, lets dance, its christmas, tf2, spy, engineer, pyro, scout, demoman, medic, heavy, sniper, soldier, roblox, its free, sans underman, half life, black mesa, resonance cascade, made as a joke

Last updated by the developer 16 Oct 2025, 11:17 UTC.

0
playing (measured 12 Aug 2026, 00:21 UTC)
1,051
lifetime visits
93%
liked (13 👍 / 1 👎)
9
favourites (8.6 per 1k visits)
27 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pest Control · progression15 · 0.00% win
Mode 2 · other8 · 0.00% win
Beat The Beta Rat · progression7 · 0.00% win
Event Badge · social7 · 0.00% win
Mode 4 · other0 · 0.00% win
Mode 3 · other0 · 0.00% win
POWERS · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.