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Moonlight Outbreak: Legacy

Moonlight Outbreak: Legacy

A Roblox experience owned by Be a chad.

HorrorENhorrorfan-madelegacy version

Description (written by the developer; not a statement by this register)

LARGE UPDATE IN THE WORKS Shift - Sprint Ctrl - Shiftlock E - Ability F - Inspect C - Crouch The rest of the controls are pretty self explanatory, you should be able to figure it out. !! THIS GAME IS NOT THE ORIGINAL !! You can find the game here. > https://www.roblox.com/games/5966923567/Moonlight-Outbreak#!/game-instances This is simply a fanmade version meant to replicate an older version of MO.

Last updated by the developer 1 Aug 2026, 18:22 UTC.

0
playing (measured 15 Aug 2026, 01:48 UTC)
7,048
lifetime visits
70%
liked (30 👍 / 13 👎)
64
favourites (9.1 per 1k visits)
27 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

THROUGH IMPOSSIBLE ODDS · progression0 · 0.00% win
CRIPPLING BASTIONS · progression0 · 0.00% win
Winter event FrozenBlade · other0 · 0.00% win
You played the MODDED version of MO · other0 · 0.00% win
UNYIELDING WILL · progression0 · 0.00% win
Christmas 2024 · other0 · 0.00% win
UNCOUNTED CASUALTIES · progression0 · 0.00% win
DRIPPED OUT · progression0 · 0.00% win
HIGH HOPES · other0 · 0.00% win
HIS PENANCE, HIS BLOOD · progression0 · 0.00% win
GREAT IS OUR STRUGGLE · progression0 · 0.00% win
ALIGNED · collection0 · 0.00% win
TARNISHED ONE · progression0 · 0.00% win
DEADWEIGHT · other0 · 0.00% win
CRUSHING DEPTHS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.