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(FLASHING LIGHTS/PHOTOSENSITIVE) Alone in Darkness

(FLASHING LIGHTS/PHOTOSENSITIVE) Alone in Darkness

A Roblox experience owned by Aurophira Games.

HorrorENhorrorsingle-playerlabyrinth

Description (written by the developer; not a statement by this register)

⚠ Contains flashing lights and scary content. This experience (Roblox game) isn't recommended for players that have heart problems, or are photosensitivity epileptic. ⚠ This is a prototype. Welcome to Alone in Darkness Alone in Darkness: Flee the shadows in this spine-chilling single-player horror adventure. Navigate through the twisting labyrinths, where each turn could be your last. With only your wits and will to survive, outsmart the monstrous creatures that lurk the corridors of darkness. Alone in Darkness will challenge your instincts, demanding quick thinking and even quicker reflexes. Will you emerge into the light, or will the darkness claim you? Join the ranks of the brave and see if you have what it takes to conquer the darkness. Your journey awaits… ❤ Created with love, by Emeraldine Mint Studios! ❤

Last updated by the developer 7 Apr 2026, 17:30 UTC.

0
playing (measured 14 Aug 2026, 23:31 UTC)
722
lifetime visits
74%
liked (17 👍 / 6 👎)
3
favourites (4.2 per 1k visits)
27 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Alone in Darkness! · welcome133 · 0.00% win
Speechless and Typing · other99 · 0.00% win
Beginning of Darkness · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.