🗺️ World Hero Simulator 🦹 [156 Hero] Nezha
A Roblox experience owned by Ro Dream Studio.
SimulatorENanime characterscollectingmonster combat
🗺️ World Hero Simulator 🦹 [156 Hero] Nezha is a simulator experience created on 2023-11-28. The game has recorded 1,744,976 lifetime visits and holds 1,136 favorites. It maintains an 80% like percentage. Currently, zero users are playing. The description highlights collecting anime characters, defeating monsters for gold, and unlocking heroes via Robux.
Description (written by the developer; not a statement by this register)
💐 Welcome to the game to collect cartoon anime characters🦸🏼! 💥 Defeat monsters for gold 💰, 💥 Defeat monsters and you may earn a cartoon anime appearance 🦸🏼, 💰 gold coins can be bought from cartoon anime characters 🦸🏼, 🎒Use Robux to unlock heroes directly in your backpack🦸🏼. 💐 Welcome to leave us a message in the group 💬! 👍 Please like us for more rewards 🎁。 💐 Premium cartoon anime hero🦸🏼 ⭐ This update ⭐ 🛠️ Wolverine, Deadpool 💥。 Default Controls: Q - Dash 🏃♂️. RB - Dash 🏃♂️. Tags: Saint Seiya, Sailor Moon, Demon Slayer, ナコルル, Samurai Shodown, The Amazing Digital Circus, Game, Pomni, Angry Birds, Ted, Bolt, Pokémon, Mickey Mouse, EVA, Toilet, Skibidi, Titan, Speaker, ONE PIECE, Pet, Dog, Cat, Smart, Hero, Tom and Jerry, Denver, the Last Dinosaur, Lucas the Spider, LARVA, Godzilla, Luffy, Hashibira Inosuke, Ninja Turtles, Dino,
Last updated by the developer 19 Dec 2025, 08:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.