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Speed Freakz Simulator [Playtesting!]

Speed Freakz Simulator [Playtesting!]

A Roblox experience owned by Go Maddox!.

SimulatorENanimeracingsimulator

Description (written by the developer; not a statement by this register)

💫 DO YOU WANT TO RUN LIKE IN THE ANIMES? WELCOME TO SPEED FREAKZ! 💫 Join the tournament to become the fastest Speed Freak alive - this game is all about SPEED and FLEXING. Collect and upgrade Power Cores to boost your power, collect chakras and sneakers for epic speed boosts and bonuses. How to play: 💰 Collect money by racing ⚡ Increase your power by upgrading your Power Core 🤖 Collect epic droid pets to boost your speed 🏆 Beat your friends and climb the leaderboards! Game is currently in playtesting - report bugs and feedback on our Community Server for a reward! 👍👍 Like the game! Community reward @10K LIKES! Tags: One piece, Kizaru, Naruto, Monkey D. Luffy, My Hero Academia, Demon Slayer, Bleach, Death Note, Full Metal Alchemist, One Punch Man, Saitama, Goku, Speed Simulator

Last updated by the developer 18 Nov 2024, 15:20 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
108,203
lifetime visits
89%
liked (436 👍 / 53 👎)
598
favourites (5.5 per 1k visits)
28 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gems
799 R$
AutoClick
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Speed Freakz! · welcome72,642 · 100.0% win
Beta Tester · other72,609 · 100.0% win
Maxed Core · progression2,156 · 0.00% win
Tutorial Completed! · welcome1,907 · 0.00% win
Fully equipped · collection82 · 0.00% win
Phase 1 Pet Collector · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:3389no change
15 Aug 2026, 10:2189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.